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Sharp, funny, and finger-on-the-pulse, it’s the information you need to know even when you don’t know you need it. GR Editorials is a semi-regular feature where we share our informed insights on the news at hand. You know that kid at parties who talks too much? Drink in hand, way too enthusiastic, ponderously well-educated in topics no one in their right mind should know about? Loud? Well, that kid’s occasionally us. There can be no higher praise of a remake than that. If one thing alone should be taken away from this 2013 game, it's that remakes should abandon all thoughts of porting the original code and instead make the original game again from scratch, using today's hardware and the original concept documents.īy never losing sight of what made the original what it was, the Castle of Illusion of 2013 is the one that gamers imagined they were seeing in 1990. That was seven years ago. God almighty.Future remakes of classic games need to learn from the successes of Sega Studios Australia's Castle of Illusion.
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It's nice to see that every so often there's a licensed game that gets it right. Surprisingly enough a remake of Castle of Illusion was released in 2013, and even more surprisingly it was excellent level design had more in common with the Master System game than the staid, familiar Mega Drive effort. It certainly represents the apex of Disney's fruitful relationship with Sega, though that was never the same after Aladdin. Some of that's going to be nostalgia, yes, but I also sincerely believe it to be one of the best-designed games of the 8-bit era - certainly superior to the Mega Drive version, which registers to me as a dumbed-down (but still fun) take on the Master System game. And yet, despite the intensity of my familarity with Castle of Illusion, I never tire of it. It's trivial to me now, more or less, though I still take hits from the final boss due to pure laziness. Aiming for release this summer, Castle of Illusion Featuring Mickey Mouse will see you entering the evil witch Mizrabel’s castle in search of Minnie Mouse. I've played it at least twice a year since I got it, on the original hardware as often as possible. Here are all of my 100 walkthrough videos for Castle of Illusion Starring Mickey Mouse (Remake) for the Xbox Live Arcade. I know this silly little game so well that I can clock it near-effortlessly, though that one bastard of a treasure chest right at the end of the clock tower often eludes me. To call it memorable is a disservice to memories. Every stage offers a different hook - the underground ventures of the forest, the multiple routes of the toy box, the auto-scrolling nightmare of the chocolate factory, the fully-playable piano of the library, the rotating screws and mechanisms of the clock tower and the darkness-plunging basements of the wicked witch's castle. Sorry, losers! This ain't a hula hoop! No, Castle of Illusion was and is a tricky beast, laced with clever stage design and sparing in its gimmickry. Far beyond the pitiful abilities of my 1950s parents. The ultimate transgression.īut, thankfully, there was always Normal mode. Not only had my parents been playing my game without permission, they had finished it. I came home from school one day a couple of weeks later only to find my parents sitting and watching the ending sequence of Practice mode, having completed the game in my absence. The stages in Practice mode are about three screens long. The game opens onto a choice between Practice and Normal modes, and I picked Practice, because I was five years old.
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I played Alex Kidd in Miracle World first, but this was given to me that same Christmas, in its case.
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This is the first boxed game I ever owned. No, this is more than just some specifications. See more of my work at Ĭastle of Illusion starring Mickey Mouse for the Master System is not a game I can judge with any sort of objectivity, but I'm not sure why you'd want that, anyway.